Tuesday, March 3, 2020

Better Giants

Giants are, perhaps, my favorite monsters in the game. They are larger than life, but still human enough to have believable motives. In my world, many cultures worship cloud giants as gods. The frost giant and fire giants live on the northern continent of Jotun. The human kingdom of Gor (also known as the Goric Kingdom) stands against the frost giants and acts as a barrier between Jotun and the realm of men.


Giants & Giant-Kin

The class of giants doesn't only include true giants, but also other tall humanoids like ogres and trolls. Unlike some other creature classes, there are no special rules regarding giants.


Monster Type
Number Appearing
Armor Class
Move in Inches
Hit Dice
Ogres
3-18
5
9”
4 + 1
Ogre Mages
2-12
5
9”
6 + 1
Trolls
2-12
4
12”
6 + 3
Giants
1-8
4
12”
Variable

Ogres
Ogres are large, ugly humanoids with flattened noses and sharp teeth who inhabit woods and grassy hills. They are dim-witted creatures who average 8 feet in height. Due to their size, ogres add +2 to any damage scored on a hit scored with their massive clubs. Ogres do not trust other members of their kind and do not leave treasure behind in their lairs. When encountered in the wilderness, an ogre will carry from 100 to 600 Gold Pieces in a sack tossed over its shoulder.

Ogre Mages
Ogre mages are powerful ogres who live in the desert. They are far more cunning, crueler, and handsome than normal ogres. They have blue skin and sharp features and live in oasis villages or lavishly decorated caves. Ogre mages wield scimitars instead of clubs and can cast powerful spells. An ogre mage can cast invisibilityfire ball, and polymorph self a total of 3 times per day.

Trolls
Trolls inhabit caves, ruins, and swamps. The are loathsome creatures with thin bodies and rubbery flesh. Their long fangs and claws are ideally suited to rending man flesh, which they crave over all other meat. When wounded, a troll's wounds begin to heal instantly. Trolls regenerate 3 hit points per combat round, and severed limbs will reattach themselves to the troll's body. When seemingly defeated, a troll will rise and resume combat after having regenerated 6 hit points. Only by burning or immersing its body in acid can a troll be truly slain. A troll will, therefore, attack characters wielding torches over other opponents. While trolls rival ogres in strength, they attack only using talons and fangs so they inflict only one die of damage. 

Giants
Giant are enormous creatures who far from human civilization. Many types of giants exist. Of them, hill giants are by far the most commonly encountered, though no one is sure how many giant exist. Like humans, giants have unique, and often extreme, personalities and are fond of pets.

Giant Type
Hit Dice
Lair 
Approx. Size
Melee Damage
Unusual Characteristics
Hill Giant
8 + 1
Cave
12’
2 dice
None
Stone Giant
9 + 1
Cave
15’
2 dice
Throw rock 12"
Frost Giant
10 + 2
Castle
18’
3 dice
Impervious to cold
Fire Giant
11 + 2
Castle
12’
3 dice
Imperious to fire
Cloud Giant
12 + 3
Castle
20’
3 dice
Throw thunderbolt 18"

Hill Giants: Hill giants are dim-witted brutes. They dwell in hill and mountain caves. In combat, they wield uprooted trees as clubs and wear crude animal skins. Hill giant kings are brutal tyrants who assert their authority by bullying others and rarely last long. Hill giants usually keep wolves (3-18) or bears (2-12) as pets.

Stone Giants: In stark comparison to their hill giant cousins, stone giants are reclusive, quiet, and peaceful. They have granite-grey skin, can see in the dark, and live in massive caverns under the earth. Their caverns are labyrinthine and covered in stonework art and engravings. In combat, they wield stalagmites as clubs and throw massive boulders at their opponents. Stone giants keep basilisks (1-6) or hydras (1-4) a pets. They are immune to the basilisk's petrifying gaze.

Frost Giants: Frost giants are towering creatures from frozen lands beyond civilization. These vicious creatures respect strength and cunning. They build their castles in high peeks and glacial rifts and ravage nearby communities for food and supplies. Though they consider menial crafts be below them, frost giants fashion their own weapons and armor. Frost giants wield steel axes and clubs made of ice. Some even wield mauls made with the teeth and claws of white dragons. Frost giants keep saber-tooth tigers (3-18) or mammoths (2-12) as pets.

Fire Giants: Fire giants are master craftsmen. They dwell in stone castles built atop and inside volcanoes, whose heat and magma fuel their forges. Where volcanoes cannot be found, they build their castles on rocky mountains and burn coal. Fire giants are ruthless and organized warriors. They wear heavy armor and carry enormous swords into battle. Like hill giants, fire giants keep wolves (3-18) or bears (2-12) as pets.

Cloud Giants: These handsome, good-natured giants make their castles in the clouds. They are wise and just. Some communities have been known to mistake them as gods. Cloud giants fight with bronze spears and swords in combat, though they prefer throw thunderbolt. Their thunderbolts strike for 6 dice of damage, though a cloud giant is unlike to have more than 3 on hand, unless preparing for war. Cloud giants keep griffons (2-12) as pets.

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